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2023-2024: Centerstage |
Our 2023-2024 season robot features our most advanced parallel plate drivebase yet and competed in the South Bay League. It can pick up two pixels at a time and can accurately and precisely output each pixel on the backdrop.
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2022-2023: Power Play // Plata |
Named after our parallel-plate drivebase and the spanish word for Silver, Plata is equipped with 2 sets of vertical linear slides sitting on a ball-bearing turret. We use a claw to serve the purpose of our intake and output. The claw follows a linear pattern for peak efficiency. The claw is attached to the top of the linear slides, enabling Plata to score at all junction heights.
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2021-2022: Freight Frenzy // Octave |
Named after a programming language used for 3D plotting and visualization, as well as a musical interval, Octave has a set of diagonal linear slides that can score freight and extend to all junction levels. Equipped with a surgical tubing intake, as well as a compliant wheel that can turn the carousel, Octave can score in every aspect of the game.
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2020-2021: Ultimate Goal // Kunai |
Named after a traditional Japanese weapon that uses an attached rope or chain in order to throw a leaf shaped blade, Kunai uses chain in almost all its mechanisms. Kunai uses three rows of compliant wheels in order to quickly intake rings and shoots rings across the field with a flywheel. Equipped with a claw to transport wobble goals, Kunai can achive all our game goals.
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2019-2020: Skystone // Kumo
Named after the Japanese word for spider, Kumo speedily scuttles across the playing field, knowing exactly where it is with its odometry. The 8 motors resemble the 8 legs of an arachnid. With a claw capable of three points of rotation, compliant intake system, and linear lift structure, Kumo is capable of scoring in every aspect of the game.
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2018-2019: Rover Ruckus // Pyxis
Named after the constellation and a mariner's compass, our robot, Pyxis was built for speed. Wielding two sets of linear slides and a mecanum drive, it could score in every aspect of the game. This, along with intuitive navigation algorithms using sensor fusion allowed it to perform competitively on either side of the field while complimenting the features of its alliance partners.
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2017-2018: Relic Recovery // Rexxa
In the 2017-2018 season, we decided to experiment by switching out all of our Tetrix parts and trying REV Robotics' parts, including their control system. We also started using Mecanum wheels instead of the octagonal base created using omniwheels. Using memory foam, we were able to grip on to and successfully clamp two glyphs at a time. We came up with the name when we realized the two clamps resembled the stubby arms on a T-Rex, hence Rexxa.
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2016-2017: Velocity Vortex // Hachi
When we were deciding names for our robot, we thought, since our robot has 8 sides and pushes buttons, that we should call it Octobutt. But that sounded kind of obscene, so we decided to name it Hachi, which means 8 in Japanese and is also the name of a famous Japanese dog.
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2015-2016: RES-Q // Vlad P.U.T.I.N.
When we created our robot's dunker for the climbers, it created a "horn" or a "hook". One member liked the name Vladimir, however one of the famous kings in Russia impaled everyone. So, we decided to named our robot Vlad, The Pirate Unicorn That Impales No One.
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2014-2015: Cascade Effect // Cubert
In our first year, we believed that creating a cube base that fit exactly within the 18" cube area was the best option, as it gave us the space if we decided to add any more features. From the cubical shape, we wanted to incorporate the word "cube" in the name, which is why we came to the name "Cubert".
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